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Are The Expensive PS5 Pro Enhanced Features Worth It For Diablo 4 DLC Fans? Are The Expensive PS5 Pro Enhanced Features Worth It For Diablo 4 DLC Fans?
Diablo 4 Nov 13, 2024

Are The Expensive PS5 Pro Enhanced Features Worth It For Diablo 4 DLC Fans?

Diablo 4 has become the first Microsoft game confirmed to support Sony’s PlayStation 5 Pro “Pro Enhanced Features”, marking an important collaboration between the two major gaming platforms.

Although PlayStation 5 Pro has been controversial since its release because of its high price of $700, many users who have already obtained it have experienced significant performance improvements and believe that the investment is worth it.

With the news that Diablo 4 has been enhanced on PlayStation 5 Pro, more players have begun to show great interest in this mid-range console. Although Sony fans are not completely satisfied with the launch of PlayStation 5 Pro, it does not mean that fans will not appreciate the enhanced graphics provided by Diablo 4 in Sanctuary.

Diablo senior Vice President and General Manager Rod Fergusson posted a post on the social media platform, which attracted widespread attention. Fergusson said in the post: “I have been asked this question frequently recently, and I am happy to say that Diablo 4 and Vessel of Hatred will indeed get PS5 Pro Enhanced!” This news undoubtedly made many players excited.

And according to his post, more details will be revealed later, but many fans are eager to know the exact release date. This article will provide a detailed introduction to the console’s enhanced features when playing Diablo 4.

Are The Expensive PS5 Pro Enhanced Features Worth It For Diablo 4 DLC Fans?

Diablo 4 Is Coming To PS5 Pro

While “Pro Enhanced Features” have not been officially implemented in the game as of now, they are expected to be added to the game through an upcoming patch update. The official PSN store page has announced that the game will support “Pro Enhanced”, however, there are reports that in some cases, when players enable this setting, performance has actually decreased.

When players visit Diablo 4 page on the official PlayStation Store, you will see that the game description claims to support “PS5 Pro Enhanced”.

However, most players who recently obtained a PlayStation 5 Pro and tried the enhanced mode reported that when they enabled the so-called “Enhanced Pro” setting, not only did they not experience the expected performance increase, but they also found that the frame rate dropped to around 30fps.

This situation is in stark contrast to the official propaganda, leading many players to suspect that the developer may not have completed the work on “PS5 Pro Enhanced”, but used this part as a placeholder, planning to actually implement it as an update patch in the future.

Despite some controversy, many players have pointed out that the performance and graphics performance of Diablo 4 have indeed improved when running it in normal mode. These players reported that in normal mode, the game’s frame rate can be stabilized at around 60fps, and the quality of details and textures in the game has also been significantly improved, making completing challenges and accumulating Diablo 4 Gold much more enjoyable.

The development team previously promised that the game will introduce a series of advanced image processing technologies on the PS5 Pro, including “dynamic reflection and refraction” and AI-powered image upscaler to further enhance the visual effects. In addition, some players are dissatisfied with Xbox platform being ignored, and they also hope to see optimized versions of these games on Xbox Series X.

Related: Diablo 4 Season 6: What Can Players Learn From Campfire Chats? - Class Balance And New Events

Sony Fans Are Not Favoring PlayStation 5 Pro

With several existing games like Hogwarts Legacy and Last of Us Part 2 being enhanced for PlayStation 5 Pro, players are excited about the addition of new content. However, despite the enhanced features that bring more gaming experience, the high price still makes fans unhappy. Considering that the cost of PlayStation 5 Pro may be as high as $700, this dissatisfaction is not surprising.

Here, the development team announced that PS5 Pro enhancements will be launched for Diablo 4. Although it is not clear what specific improvements this enhancement will bring, considering the reputation of Diablo 4 development team in game development, many players may be inclined to get it.

Diablo 4 Vessel of Hatred was officially launched on October 8. However, players are not sure whether this marks the beginning of Microsoft’s games gradually being supported by Sony’s high-end game console. But for me personally, I am very much looking forward to seeing more games enhanced for PS5 Pro.

I like to play games with friends who have upgraded or plan to upgrade, so I think this will be an excellent opportunity to experience a higher quality gaming experience.

However, only time will tell whether more existing games will come to PlayStation 5 Pro. Although the high price is a factor to consider, whether it is worth getting it ultimately depends on players’ preferences for games and their needs for PS5 Pro.

As more details about “Pro Enhanced Features” are gradually released, players will better evaluate whether this enhancement is worth your time and money. Regardless of the final result, this collaboration between Microsoft and Sony marks a major step forward for the gaming industry. For those of us who love games, this is an exciting time, full of endless possibilities and opportunities to explore.

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The Design Ideas And Process Of Those Special Creatures In New World Aeternum
New World Nov 12, 2024

The Design Ideas And Process Of Those Special Creatures In New World Aeternum

In various non-realistic theme MMO games full of fantasy elements, you will find that besides humans of different races, there will be many strange creatures. Some of them may have developed to the same level as humans, and some may appear as “monsters” in some encounters.

So as a player, have you ever noticed the various strange creatures in this game when playing New World Aeternum? After defeating them, do you choose to take the dropped New World Aeternum Coins and leave immediately, or will you observe its corpse more?

If you are a more curious player, or you have always paid attention to the art level of a game, you will find that the appearance design of the creatures in New World Aeternum is not randomly pieced together, but carefully designed. In fact, only in this way can the player’s combat experience be more immersive.

So, how are these creatures designed? Next, let us introduce them to you based on some interviews with the game art team.The Design Ideas And Process Of Those Special Creatures In New World Aeternum

Where Does The Design Inspiration Of The Creatures Come From?

Regarding this aspect, Sojin Hwang, deputy art director of New World Aeternum art team, said that in games with fantasy worlds as the main body, the design of some non-realistic creatures will actually be influenced by a mixture of mythical and real animals, and designers will actively draw inspiration from various sources.

Many countries and regions around the world have their own different cultures, and the part about mythical creatures provides a rich source of inspiration for the designers of New World Aeternum art team. On this basis, they incorporate fantasy elements and symbolism into the design, making the final result full of fantasy.

In addition, real animals also play an important role. They provide designers with the accuracy and behavior that should be in designing game creatures from an anatomical perspective, so that the creatures are rooted in reality. By studying the movement, texture and ecological adaptability of real animals, designers have designed various species in the game, making them more credible and attractive to players.

Sojin Hwang said that the team hopes to develop designs that are both imaginative and friendly by combining these elements, enriching the game world with diverse and fascinating life. This mix makes the creatures created not only visually striking but also closely connected to the theme of New World Aeternum.

How To Reflect The Design Of Creatures Through Game Lore?

As an important background story component of New World Aeternum, game lore provides designers with the game background, history, roles in the narrative, and environmental background that affect visual and functional aspects when designing game creatures. When a game creature’s appearance and related stories reflect the lore related to the game theme, it will be better integrated into the game world.

In addition, lore may also affect the role of the creature in the game world. Its characteristics and animation style will determine whether it will be designed as a fierce predator or a mysterious guardian. Sometimes, the design of a creature can also develop some new stories because its unique physical characteristics may lead to the emergence of specific lore. For example, by explaining why the creature has certain abilities or behaviors based on its appearance, to enhance its design and narrative significance.

In fact, a well-developed game lore enriches the design process of game creatures, ensuring that each creature is an integral part of New World Aeternum and resonates with players on a deeper level. This close relationship ensures that creatures are not only visually striking but also provide players with a richer, more immersive experience in the game as they navigate the world map.

What Is The Specific Process Of Designing New Creatures?

This type of art design usually starts with an overview of the creature, brainstorming through initial sketches and exploring different ideas between different designers. The design team then completes the creature design document (CDD) and holds detailed meetings to refine various aspects of the design and determine the eventual goal.

Concept artists then collect reference images to design a unified look for the game creatures. After determining the general direction of the appearance, the design team members will communicate again to solicit feedback. After reaching a consensus on the ultimate design, it is necessary to come together again to finalize the details to ensure that the creature’s appearance, behavior, and other aspects are consistent with the game’s theme.

Designing a new creature is a complex task that requires designers to have strong creativity, collaboration, and attention to every design detail. The design team invests a lot of time and effort to ensure that each creature looks unique and memorable, thereby enhancing the player experience.

What Challenges Arise When Designing New Creatures?

A major challenge in this type of design is to ensure that the creatures are designed to fit the environment they live in and avoid some errors. For example, Angry Earth creatures in New World Aeternum live in dense jungles, so their characteristics need to adapt to the surrounding environment.

During the concept design process, in order to minimize the restrictions on the artist’s creativity and avoid affecting their performance, the technical staff in the design team will try their best to solve problems such as file size and performance limitations. However, in fact, there is no need to include too many tiny details. After all, these creatures are not designed as pure works of art, but their main function is to serve the game.

In order to ensure that the game creatures have unique visual features under some technical limitations and want them to have excellent performance in the corresponding game mechanics, it is necessary for the artists and technical teams to iterate and collaborate continuously. Only in this way can we ensure that the final designed creatures are not only visually eye-catching but also can work effectively within the game technology framework.

The above is an introduction to some design ideas and design processes for various creatures in New World Aeternum. If you haven’t seen these creatures yet, you might as well jump into the game and experience how outstanding the designers’ work is.

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