Diablo 4 has become the first Microsoft game confirmed to support Sony’s PlayStation 5 Pro “Pro Enhanced Features”, marking an important collaboration between the two major gaming platforms.
Although PlayStation 5 Pro has been controversial since its release because of its high price of $700, many users who have already obtained it have experienced significant performance improvements and believe that the investment is worth it.
With the news that Diablo 4 has been enhanced on PlayStation 5 Pro, more players have begun to show great interest in this mid-range console. Although Sony fans are not completely satisfied with the launch of PlayStation 5 Pro, it does not mean that fans will not appreciate the enhanced graphics provided by Diablo 4 in Sanctuary.
Diablo senior Vice President and General Manager Rod Fergusson posted a post on the social media platform, which attracted widespread attention. Fergusson said in the post: “I have been asked this question frequently recently, and I am happy to say that Diablo 4 and Vessel of Hatred will indeed get PS5 Pro Enhanced!” This news undoubtedly made many players excited.
And according to his post, more details will be revealed later, but many fans are eager to know the exact release date. This article will provide a detailed introduction to the console’s enhanced features when playing Diablo 4.
While “Pro Enhanced Features” have not been officially implemented in the game as of now, they are expected to be added to the game through an upcoming patch update. The official PSN store page has announced that the game will support “Pro Enhanced”, however, there are reports that in some cases, when players enable this setting, performance has actually decreased.
When players visit Diablo 4 page on the official PlayStation Store, you will see that the game description claims to support “PS5 Pro Enhanced”.
However, most players who recently obtained a PlayStation 5 Pro and tried the enhanced mode reported that when they enabled the so-called “Enhanced Pro” setting, not only did they not experience the expected performance increase, but they also found that the frame rate dropped to around 30fps.
This situation is in stark contrast to the official propaganda, leading many players to suspect that the developer may not have completed the work on “PS5 Pro Enhanced”, but used this part as a placeholder, planning to actually implement it as an update patch in the future.
Despite some controversy, many players have pointed out that the performance and graphics performance of Diablo 4 have indeed improved when running it in normal mode. These players reported that in normal mode, the game’s frame rate can be stabilized at around 60fps, and the quality of details and textures in the game has also been significantly improved, making completing challenges and accumulating Diablo 4 Gold much more enjoyable.
The development team previously promised that the game will introduce a series of advanced image processing technologies on the PS5 Pro, including “dynamic reflection and refraction” and AI-powered image upscaler to further enhance the visual effects. In addition, some players are dissatisfied with Xbox platform being ignored, and they also hope to see optimized versions of these games on Xbox Series X.
Related: Diablo 4 Season 6: What Can Players Learn From Campfire Chats? - Class Balance And New Events
With several existing games like Hogwarts Legacy and Last of Us Part 2 being enhanced for PlayStation 5 Pro, players are excited about the addition of new content. However, despite the enhanced features that bring more gaming experience, the high price still makes fans unhappy. Considering that the cost of PlayStation 5 Pro may be as high as $700, this dissatisfaction is not surprising.
Here, the development team announced that PS5 Pro enhancements will be launched for Diablo 4. Although it is not clear what specific improvements this enhancement will bring, considering the reputation of Diablo 4 development team in game development, many players may be inclined to get it.
Diablo 4 Vessel of Hatred was officially launched on October 8. However, players are not sure whether this marks the beginning of Microsoft’s games gradually being supported by Sony’s high-end game console. But for me personally, I am very much looking forward to seeing more games enhanced for PS5 Pro.
I like to play games with friends who have upgraded or plan to upgrade, so I think this will be an excellent opportunity to experience a higher quality gaming experience.
However, only time will tell whether more existing games will come to PlayStation 5 Pro. Although the high price is a factor to consider, whether it is worth getting it ultimately depends on players’ preferences for games and their needs for PS5 Pro.
As more details about “Pro Enhanced Features” are gradually released, players will better evaluate whether this enhancement is worth your time and money. Regardless of the final result, this collaboration between Microsoft and Sony marks a major step forward for the gaming industry. For those of us who love games, this is an exciting time, full of endless possibilities and opportunities to explore.
In various non-realistic theme MMO games full of fantasy elements, you will find that besides humans of different races, there will be many strange creatures. Some of them may have developed to the same level as humans, and some may appear as “monsters” in some encounters.
So as a player, have you ever noticed the various strange creatures in this game when playing New World Aeternum? After defeating them, do you choose to take the dropped New World Aeternum Coins and leave immediately, or will you observe its corpse more?
If you are a more curious player, or you have always paid attention to the art level of a game, you will find that the appearance design of the creatures in New World Aeternum is not randomly pieced together, but carefully designed. In fact, only in this way can the player’s combat experience be more immersive.
So, how are these creatures designed? Next, let us introduce them to you based on some interviews with the game art team.
Regarding this aspect, Sojin Hwang, deputy art director of New World Aeternum art team, said that in games with fantasy worlds as the main body, the design of some non-realistic creatures will actually be influenced by a mixture of mythical and real animals, and designers will actively draw inspiration from various sources.
Many countries and regions around the world have their own different cultures, and the part about mythical creatures provides a rich source of inspiration for the designers of New World Aeternum art team. On this basis, they incorporate fantasy elements and symbolism into the design, making the final result full of fantasy.
In addition, real animals also play an important role. They provide designers with the accuracy and behavior that should be in designing game creatures from an anatomical perspective, so that the creatures are rooted in reality. By studying the movement, texture and ecological adaptability of real animals, designers have designed various species in the game, making them more credible and attractive to players.
Sojin Hwang said that the team hopes to develop designs that are both imaginative and friendly by combining these elements, enriching the game world with diverse and fascinating life. This mix makes the creatures created not only visually striking but also closely connected to the theme of New World Aeternum.
As an important background story component of New World Aeternum, game lore provides designers with the game background, history, roles in the narrative, and environmental background that affect visual and functional aspects when designing game creatures. When a game creature’s appearance and related stories reflect the lore related to the game theme, it will be better integrated into the game world.
In addition, lore may also affect the role of the creature in the game world. Its characteristics and animation style will determine whether it will be designed as a fierce predator or a mysterious guardian. Sometimes, the design of a creature can also develop some new stories because its unique physical characteristics may lead to the emergence of specific lore. For example, by explaining why the creature has certain abilities or behaviors based on its appearance, to enhance its design and narrative significance.
In fact, a well-developed game lore enriches the design process of game creatures, ensuring that each creature is an integral part of New World Aeternum and resonates with players on a deeper level. This close relationship ensures that creatures are not only visually striking but also provide players with a richer, more immersive experience in the game as they navigate the world map.
This type of art design usually starts with an overview of the creature, brainstorming through initial sketches and exploring different ideas between different designers. The design team then completes the creature design document (CDD) and holds detailed meetings to refine various aspects of the design and determine the eventual goal.
Concept artists then collect reference images to design a unified look for the game creatures. After determining the general direction of the appearance, the design team members will communicate again to solicit feedback. After reaching a consensus on the ultimate design, it is necessary to come together again to finalize the details to ensure that the creature’s appearance, behavior, and other aspects are consistent with the game’s theme.
Designing a new creature is a complex task that requires designers to have strong creativity, collaboration, and attention to every design detail. The design team invests a lot of time and effort to ensure that each creature looks unique and memorable, thereby enhancing the player experience.
A major challenge in this type of design is to ensure that the creatures are designed to fit the environment they live in and avoid some errors. For example, Angry Earth creatures in New World Aeternum live in dense jungles, so their characteristics need to adapt to the surrounding environment.
During the concept design process, in order to minimize the restrictions on the artist’s creativity and avoid affecting their performance, the technical staff in the design team will try their best to solve problems such as file size and performance limitations. However, in fact, there is no need to include too many tiny details. After all, these creatures are not designed as pure works of art, but their main function is to serve the game.
In order to ensure that the game creatures have unique visual features under some technical limitations and want them to have excellent performance in the corresponding game mechanics, it is necessary for the artists and technical teams to iterate and collaborate continuously. Only in this way can we ensure that the final designed creatures are not only visually eye-catching but also can work effectively within the game technology framework.
The above is an introduction to some design ideas and design processes for various creatures in New World Aeternum. If you haven’t seen these creatures yet, you might as well jump into the game and experience how outstanding the designers’ work is.
All things considered, it's been a tough year to be a Madden fan. The franchise mode is still underdeveloped, and changes aren't coming until November, and those only scrape the surface of fixing what ails the feature. The game has been buggy since launch, and every patch seems to break something else with the game. As it is, when or shortly after the PlayStation 5 and Xbox Series X are released, the next level of Madden 21 will arrive.
Current-Gen Version Has Been Buggy
If EA has had issues providing a functional version of Madden 21 on current-gen systems-despite just a few noticeable changes to the traditional structure-what are we to expect from the game on entirely new hardware?
Developing on a New Console, During a Pandemic
The pandemic has impacted just about everything on Earth, so game development isn't exempt. No matter what adjustments were made in the development of the game on next-gen, it seems unlikely there won't be some sort of fallout directly or indirectly related to devs working from home.
Team Still Working on Cleaning Up Issues From Current-Gen
EA is still trying to get a handle on bugs in the current-gen version. Meanwhile, we're less than 60 days away from the release of the game on next-gen.
It seems reasonable to assume the resources dedicated to putting out current-gen fires might detract from the attention being paid to ironing out some potential early issues with next-gen Madden.
We Haven't Even Seen a Player's FACE Yet!
Visuals are always a major selling point with new consoles, and a lot of the value in this vein will be associated with player faces. Well, we haven't seen one yet. All we've seen is Tom Brady and DeVante Adams' back.
It makes me wonder if they feel confident about the work in this important area-at least as it pertains to generating the wow factor.
Despite this, Madden fans are still full of expectations for this game and hope the team can surprise everyone. If there is the latest news about Madden 21, GAMEMS will update the news in time!
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The NFL season is in full swing, and EA is doing a good job of adjusting ratings for Franchise Mode.
We have already seen Russell Wilson get juiced up to 98 OVR. Emmanuel Sanders lowered to 85 OVR. But one player that EA didn't adjust appropriately is Bills QB Josh Allen!
About Josh Allen
As the No. 7 overall pick in 2018, Allen's enormous arm strength is his strength. As a rookie, he started 11 games and threw more interceptions (12) than touchdowns (10).
His 2019 campaign was better though. The completion percentage jumped six points to 58.8%. He threw 20 TDs to just 9 INTs. This allowed him to obtain 77 OVR in Madden 21. This put him 20th among QBs. Since then, everything he has done is a mockery of that rating.
Madden 21 rating adjustments
So far, Russell Wilson has performed very well, his OVR has risen from 97 to 98. Aaron Rodgers has moved up two to 92 OVR, even Ryan Tannehill has grown by two. At the same time, Josh Allen has only 78 OVR and still ranks 20th in QBs, even though he has a good start to the 2020 season.
Allen's 2020 performance
In two games, Josh Allen has thrown for 727 yards and 6 touchdowns without any picks. He completed 70% of his passes and run for 76 yards and a score.
Of course, the caveat is that he has only faced the Jets and Dolphins so far.
Boost his accuracy!
Surprisingly, most of Allen's stats improvement in Madden 21 has come on his running ability. He's got +6 trucking since launch, +2 break tackle, and +1 ball carrier vision.
The only passing stats that have grown are deep accuracy (+1) and throw on the run (+1).
Despite throwing some amazing deep bombs he is just 41st in deep accuracy, even with that +1 boost.
Then there is his short accuracy (78) that is worse than players like Jarrett Stidham, CJ Beathard, and both his backups Matt Barkley and Jake Fromm.
EA is doing a nice job with regular adjustments, but they have been doing Josh Allen dirty.
In short, I hope EA can be fair to Allen, he deserves a higher OVR. If you have never used him, then I suggest you try it. Maybe you will get a surprise.
If EA raises Allen's OVR later, GAMEMS will notify you in time, so if you are worried about missing the latest news, you can bookmark the news page on GAMEMS!
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EA launched the newest Madden21 game mode, The Yard. Here is some information about it.
The Yard Beginner's Guide
The newest Madden21 game mode provides a lot of new controls and capabilities. This includes being able to score bonus points, snap to different players, and more.
In order to give you a deeper understanding of The Yard, we have made a guide:
What is The Yard?
6V6 backyard football. With a variety of new trick play animations that has never appeared in Madden, The Yard feels completely new. The ability to improvise and adapt after the snap will be key. The Yard is fast, thrilling, and most importantly fun. Players will delve into all-new gameplay on mobile and on consoles that will bring to life the backyard football that NFL players and fans grew up loving, where the rules are relaxed, and you can win with attitude.
Locations
There are currently four The Yard. From Miami Port to the back lot in Green Bay, you can feel the American style. There is also a field next to the Brandenburg Gate in Berlin, and an unknown military location. Each location comes with its own set of House Rules.
Your avatar, team & prototype
Within The Yard you will need to build an avatar, your avatar will play both offensive and defensive roles at the same time, you need to choose a prototype to style him in. However, your prototype is not position-locked, you can choose to be a QB with a WRs prototype. Given the trick plays involved in The Yard, that's a good choice. You can get X-Factors, Abilities, and then assign skill points to build your avatar up.
Each prototype comes with a unique X-Factor that you can't change. You are granted a few Abilities to start but will soon be able to unlock more. Skill points are earned by leveling up the prototype you are using. You can use them to accentuate traits.
If you don't want to always experience exciting football games, then The Yard mode will be a good choice. This mode captures and innovates the backyard football energy players have wanted for years.
But if you are a crazy fan of Madden Ultimate Team, we also understand, because Madden 21's Ultimate Team is equally good. With customization allowing you to change the way your stars play on the field, each MUT team will feel like a different squad even if many of the star players are the same. This change is a great way to give MUT some game diversity and require more thought into lineups before they hit the gridiron.
If you are a new player in Madden 21, then this guide may be helpful to you. If you are interested, you can bookmark the news page on GAMEMS.
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Madden 21 has been out for a month. With the launch of the next-generation consoles, many fans are paying attention to the performance of this game on PS5 and Xbox Series X.
So, what can fans expect from the next-gen upgrade?
Xbox Series X Pre-Orders Available Now!
Microsoft's next-generation lineup, Xbox Series X and Xbox Series S, are now available for pre-order. It is worth noting that the supply is limited.
Free next-gen upgrade
The important thing is that Madden 21 players can upgrade for free as long as they stay within the same manufacturer. This means that if you got this game on PS4, you can upgrade to PS5 for free, but not to Xbox Series X.
Madden 21 on Xbox Series X
Madden 21 has been optimized for the Series X. This means that EA fully intends to take advantage of the Microsoft machine. The Xbox Series X will be the most powerful game ever made.
Loading times will be next-to-nothing, and gameplay will be much sharper. The new generation of Madden21 has no additional features, but the experience should be much smoother.
Madden 21 on PS5
Although Madden 21 is not specifically built for PS5, it can still take advantage of Sony's next-generation console.
For PS5 players, fast loading and clear graphics are also beneficial.
Even though Madden 21 received ridicule when it was released, it is still the best-selling game in August. And over time, EA will slowly fix the bugs in the game, but before some bugs fixes, it makes the players angry and also makes people laugh.
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EA has dropped a new Title Update for Madden 21!
New Superstar Abilities
Three Abilities are now in the game. They are:
· Run Committed - Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.
· Pass Committed - Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.
· Deflator - Defenders with this ability will cause increased fatigue penalties when tackling a Ball Carrier with a non-conservative tackle.
Gameplay updates
A few things have changed with regards to gameplay.
Ball carrier
The QB slide functionality has been updated so that double-tapping dive will now always be the slide. Further, EA has fixed an issue that would sometimes allow the QB to enter a tackle animation while attempting to slide, which could lead to fumbles. They have also fixed QBs pitching the ball with the wrong hand on option plays.
The Jurdle animation has been tweaked to reduce over-steering. More ball carrier fixes include stumbling after leg contact, and fixing the frequent stumbles when contacting blockers.
Defensive coverage
On defense, they have fixed a cheese play. Bunch Verticals Flanker Motion-Snap no longer has an exploit against cover 3 and cover 4. EA has addressed a motion issue that caused DBs in man coverage to swap responsibilities incorrectly, leaving someone uncovered. The same fix has happened to CB/LB mismatches that were happening, while man coverage vs wheel routes has been improved. Multiple defensive alignment issues against motion have been fixed, including the slow reaction times by DBs. There have also been fixes that should make RPO Alert players more defensible.
Tackling
EA has tuned several tackling animations that prevented tackles from happening against juke moves. The OL warp has also been fixed. CPU players will no longer celebrate during a live fumble either.
Catching
Multiple issues with the ball going through players on swat and catch attempts have been fixed. Player ratings will now have a much heavier impact on the outcome of aggressive catches, especially diving and jumping ones. Teammates will now catch pitches more reliably on kickoff returns, while the ball physics will now bounce off players more realistically.
Franchise updates
The stability of Face of the Franchise has been improved, while new cutscenes have been added for the NFL MVP in The Comeback storyline. Auto should also play correctly at the high school field now, while several storyline logic, rewards, and typos have been fixed. As has performance issues in the first High School game.
The Yard updates
Here are the updates for The Yard:
· Added visual indicator for whether you are viewing H2H or versus CPU events
· Added your own score to Frienderboard display
· Fixed issues around player control and loot round drafts
· Corrected an issue where abilities would not display correctly if accessed in quick succession
· Fixed an issue where maxed out prototypes would display blank rewards
· Stability and online connectivity improvements
· Fixed an issue where CPU-controlled quarterbacks were always getting sacked when the play matchup was Trips Verts Hook vs Safe Zone Blitz
· Patched the Slot Streak being open whenever running Deep Dish vs 1 Deep Zone Blitz
· Fixed an issue causing the ball to warp between the passer's hands while throwing out of a sack
· Addressed an issue causing the offensive receiver icons to sometimes appear after the defense had made an interception in the backfield, which could result in the defender unintentionally passing the ball back to offensive players when attempting skill moves
· Fixed an issue preventing players from attempting to recover a loose ball after a fumbled pitch or lateral
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The NFL season has week 2 in the bag, and Madden 21 has been out for nearly a month. Pass rush is big in Madden 21 and the team at Huddle. So how to get blitz pressure from any formation? Follow these simple steps to get blitz pressure with a high chance of sacks. You don't need a team of superstar pass rushers like Joey Bosa or Aaron Donald.
Make sure you select a play with edge blitz
If you have a formation that is nickel/dime/dollar then you need at least one CB blitzing. If you are in 3-4/4-3/46 then you need at least one edge LB. Pick a play that has that already available, preferable a zone play. You should be able to count five defenders blitzing in the base play.
Press your coverage
Press Y/Triangle and down the D-pad. This moves the coverage to the line of scrimmage. If it is a nickel blitz, then you can move them a little closer to the edge too.
Put user MLB/S into blitz and move to LOS
When using the player, press right on the D-pad and down the RS. This will then look like a six-man heavy rush and mean that all OL blocking has a man-on-man scenario.
Fake pressure with your user and peel back into coverage
Just a tap engagement to the OL blocker is enough to have him lock onto your player. This locks the OL on the block for long enough that all OL have a man assignment apart from your edge blitzer, who will go unblocked. At the same time, you can still get back to cover the pass over the middle to prevent giving up easy yardage to the short throw, and maybe even get an interception.
Exercise Caution
This requires a lot of practice to make sure you don't give up short throws. Also, if you overuse this tactic then good players will adjust and find some short slants or flats to try and beat it. You should always use a player on a short zone, you won't be able to cover deep in the field. But if you master this technique, you will have an ace up your sleeve for the 3rd downplay where you really need a stop.
If you are interested in Madden 21, please bookmark the news page on GAMEMS. We will update news or game guides about Madden 21 every day.
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