The arrival of Diablo 4 Vessel of Hatred DLC introduces a new class in Diablo series, Spiritborn, whose unprecedented new features and gameplay bring a new experience to players. With the in-depth exploration of this new class, many players have questions again, whether this is a sign that Diablo 4’s subsequent seasons and expansion updates will bring more new classes or the return of past classes in Diablo series.
After all, the current 6 classes cannot meet the diverse gaming needs of most players. Continuing to expand new classes is a key step in making Diablo 4 a better action RPG. Excellent classes can also better stimulate players to improve their character's strength. But which class will the developers introduce? There are still different opinions.
As the class pool of current MMO games continues to expand, the new classes available are more diverse. The addition of a creative new character can not only bring new gameplay to players, but also extend the life of the game.
And Diablo 4 will consider two key factors when adding new classes in subsequent updates. One is to supplement the missing character mechanism in the current basic game, and the other is to prepare for the subsequent improvement of the main content. In view of these aspects, we also want to talk about our views on the new classes that may be introduced in subsequent expansions.
After the release of the new expansion, many players want to know whether the final plot development can solve many unresolved mysteries. Although Vessel of Hatred DLC finally left an open ending and was criticized for its somewhat anticlimactic plot, it still left us a series of key clues and pointed out the direction.
At the end of Vessel of Hatred, Eru gave the body of Akarat, the Shepherd of Light to Lord of Hatred, Mephisto, the current biggest villain in Diablo 4. In the end, Mephisto devoured everything and made his body a new vessel for Lord of Hatred.
Honestly, this ending seems to represent the fall of light and sets a bleak and terrifying tone for the next expansion update, as the once indestructible Shepherd of Light has been devoured by Lord of Hatred.
Although Neyrelle will see him again, as Akarat and Neyrelle promised, this may be a new form. More importantly, the ending of Diablo 4 DLC hints at the possibility of Tyrael’s return, which may have some impact on the introduction of new classes in the future.
Since the release of Diablo 4, the game has been missing a classic “sword and board” class. Many players also hope that the developers can add a class of this type to the Diablo 4 DLC, but they seem to have always preferred to introduce more complex classes in the game rather than some traditional classic types.
However, considering the overall narrative direction of the game and the classes introduced in the past of Diablo series, it is still possible for Diablo 4 to introduce a Holy Knight type of class.
For example, Paladin class introduced in Diablo 2 and Crusader class finally introduced in Diablo 3 are blueprints designed for Diablo 4 in the previous games of the series. Now the developers only need to redo the class according to the new standards.A well-designed class will always make players willing to get more Diablo 4 Gold to train it.
At the same time, according to the game plot direction in Vessel of Hatred DLC, which foreshadows the return of Tyrael, the existence of Holy Knight class is indispensable to resist Mephisto. Therefore, a Paladin or Crusader-type class with unique functions like the new Spiritborn class in Vessel of Hatred will be the next goal of Diablo 4.
Although the direction of Diablo 4’s plot is still a bit confusing for players, and it is difficult to guess how the subsequent plot will develop, it is inevitable that Paladin or Crusader-type class will appear, whether from the perspective of filling some missing class mechanisms in the current game or from the perspective of the game plot.
The well-designed class is very impressive to players, whether from the perspective of game mechanism and operation experience, or from the perspective of integration with the game’s own plot.
What players hope is that developers can still dig out new features in the classic class, not limited to the stereotypes brought by Holy Knight type of class that appeared in the past, and strive to be able to match or even surpass Spiritborn class in terms of class uniqueness. This enables it to bring players a newer and more perfect experience, meet players’ more diverse game needs, and also help Diablo 4 become a better action RPG game. A key step, providing more rich and interesting gameplay for subsequent seasons and expansion updates.
In various non-realistic theme MMO games full of fantasy elements, you will find that besides humans of different races, there will be many strange creatures. Some of them may have developed to the same level as humans, and some may appear as “monsters” in some encounters.
So as a player, have you ever noticed the various strange creatures in this game when playing New World Aeternum? After defeating them, do you choose to take the dropped New World Aeternum Coins and leave immediately, or will you observe its corpse more?
If you are a more curious player, or you have always paid attention to the art level of a game, you will find that the appearance design of the creatures in New World Aeternum is not randomly pieced together, but carefully designed. In fact, only in this way can the player’s combat experience be more immersive.
So, how are these creatures designed? Next, let us introduce them to you based on some interviews with the game art team.
Regarding this aspect, Sojin Hwang, deputy art director of New World Aeternum art team, said that in games with fantasy worlds as the main body, the design of some non-realistic creatures will actually be influenced by a mixture of mythical and real animals, and designers will actively draw inspiration from various sources.
Many countries and regions around the world have their own different cultures, and the part about mythical creatures provides a rich source of inspiration for the designers of New World Aeternum art team. On this basis, they incorporate fantasy elements and symbolism into the design, making the final result full of fantasy.
In addition, real animals also play an important role. They provide designers with the accuracy and behavior that should be in designing game creatures from an anatomical perspective, so that the creatures are rooted in reality. By studying the movement, texture and ecological adaptability of real animals, designers have designed various species in the game, making them more credible and attractive to players.
Sojin Hwang said that the team hopes to develop designs that are both imaginative and friendly by combining these elements, enriching the game world with diverse and fascinating life. This mix makes the creatures created not only visually striking but also closely connected to the theme of New World Aeternum.
As an important background story component of New World Aeternum, game lore provides designers with the game background, history, roles in the narrative, and environmental background that affect visual and functional aspects when designing game creatures. When a game creature’s appearance and related stories reflect the lore related to the game theme, it will be better integrated into the game world.
In addition, lore may also affect the role of the creature in the game world. Its characteristics and animation style will determine whether it will be designed as a fierce predator or a mysterious guardian. Sometimes, the design of a creature can also develop some new stories because its unique physical characteristics may lead to the emergence of specific lore. For example, by explaining why the creature has certain abilities or behaviors based on its appearance, to enhance its design and narrative significance.
In fact, a well-developed game lore enriches the design process of game creatures, ensuring that each creature is an integral part of New World Aeternum and resonates with players on a deeper level. This close relationship ensures that creatures are not only visually striking but also provide players with a richer, more immersive experience in the game as they navigate the world map.
This type of art design usually starts with an overview of the creature, brainstorming through initial sketches and exploring different ideas between different designers. The design team then completes the creature design document (CDD) and holds detailed meetings to refine various aspects of the design and determine the eventual goal.
Concept artists then collect reference images to design a unified look for the game creatures. After determining the general direction of the appearance, the design team members will communicate again to solicit feedback. After reaching a consensus on the ultimate design, it is necessary to come together again to finalize the details to ensure that the creature’s appearance, behavior, and other aspects are consistent with the game’s theme.
Designing a new creature is a complex task that requires designers to have strong creativity, collaboration, and attention to every design detail. The design team invests a lot of time and effort to ensure that each creature looks unique and memorable, thereby enhancing the player experience.
A major challenge in this type of design is to ensure that the creatures are designed to fit the environment they live in and avoid some errors. For example, Angry Earth creatures in New World Aeternum live in dense jungles, so their characteristics need to adapt to the surrounding environment.
During the concept design process, in order to minimize the restrictions on the artist’s creativity and avoid affecting their performance, the technical staff in the design team will try their best to solve problems such as file size and performance limitations. However, in fact, there is no need to include too many tiny details. After all, these creatures are not designed as pure works of art, but their main function is to serve the game.
In order to ensure that the game creatures have unique visual features under some technical limitations and want them to have excellent performance in the corresponding game mechanics, it is necessary for the artists and technical teams to iterate and collaborate continuously. Only in this way can we ensure that the final designed creatures are not only visually eye-catching but also can work effectively within the game technology framework.
The above is an introduction to some design ideas and design processes for various creatures in New World Aeternum. If you haven’t seen these creatures yet, you might as well jump into the game and experience how outstanding the designers’ work is.
As we all know, the MUT mode has always been the core part of Madden 21 and the most popular among gamers. It has created many possibilities for many theme teams. You can create your favorite lineup here.
Speaking of competitions, who doesn't want to be the ultimate winner? So the best team is also the most sought after, and Kansas City Chiefs is one of them.
This team won all the victories last year, which is surprising, but it is also a big challenge to repeat history. Fortunately, there are many outstanding players in the team!
If you want to build a Chiefs Theme Team in Madden 21, these are what you need to have.
Derrick Thomas - 92 OVR
Derrick Thomas from Most Feared, who has a 92 overall rating, which is indispensable. In the 3-4 defense, his pass-rushing is unbelievable and can easily reach QB.
CB
You also need coverage on defense. As for the CB, Marcus Peters from Flashbacks, whose OVR is 89, is worth collecting. Don't forget to get L'Jarius Sneed from Team Standouts!
LB
As for the LB, Bobby Bell from the Legends set is good. Teaming him up with Damien Wilson from Team Builders, then you will be surprised!
QB
In addition to Patrick Mahomes from Core Elite, who else is qualified for this position?
Blocking
Blocking for him, Will Shields with 91 OVR from TOTW 7 and Mitchell Schwartz with 87 OVR from the Core Elite are both good options.
TE
Tony Gonzalez with a 91 rating from the Legends is definitely a monster in TE.
Playmakers
Team Diamonds: Dante Hall - 89 OVR
Core Elite: Tyreek Hill - 87 OVR
These are the most valuable weapons of your Chiefs Theme Team. Except for these top players, most of the current players on this theme team are 80-83 OVR.
If you still can't have enough good players, you can only replace them with relatively cheap players. Building a MUT team is a long process, so accumulating MUT 21 Coins is an absolutely wise choice.
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The quarterback Kyler Murray is from Arizona Cardinals, his performance this season is impressive, so fans take it for granted that he will have a high rating in Madden 21, but his new rating is disappointing. Kyler Murray's overall rating rose by one point and is now 80.
As early as July, his rating was 77, which is not very satisfying, and the Twitter account of the Arizona Cardinals directly expressed dissatisfaction. Because Murray rushed for 543 yards only just 76 attempts this season. This makes him be NO.8 among all NFL players in rushing yards.
His 8 rushing touchdowns put him NO.3 in the league's rushing touchdowns.
As for passing the ball, his 2,130 yards rank NO,12 in the league.
His 68.1% throws put him NO.9 in the league.
His 16 touchdown passes put him NO.11 in the league.
In summary, he ranks no.16 among all quarterbacks.
We will list the rating of the top quarterbacks in Madden 21, so you'll know why Murray's rating makes fans angry!
Kansas City Chiefs QB: Patrick Mahomes-99
Seattle Seahawks QB: Russell Wilson-99
Green Bay Packers QB: Aaron Rodgers-94
Tampa Bay Buccaneers QB: Tom Brady-94
Baltimore Ravens QB: Lamar Jackson-91
Even Detroit Lions' Matthew Stafford and Las Vegas Raiders' Derek Carr are 82, ahead of Murray.
This ranking is really confusing, so what's wrong with the adjustment?
As early as July, Murray had already expressed disbelief with his 77 OVR. He said that it should be at least 80. And fans agree with that, because of his speed, acceleration, and anything about speed, he is top-tier, and his throwing ability, dual-threat ability is very outstanding, it can be said that few people in the entire league can do it. So, the future MVP is 80?
GAMEMS will continue to pay attention to Murray's score changes, and hope that madden 21 can give him a fair score!
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EA has stated that the release date of Madden 21 next-gen is December 4th, so it is less than a month away, but no relevant news has been leaked so far.
Some people speculate that there must be no differences between the next-gen and the current version, so EA did not release relevant news. However, according to another EA game - NBA 2K21, the PS5 version of the game has better picture quality and has a new content "The City", so we can look forward to the upcoming Madden21 next-gen on PS5, Xbox Series X /S.
The current version of Madden 21 has been released on PS4 and Xbox One for nearly three months. Recently, EA has also released an update, adding the "Play A Friend" function to The Yard, as well as some players' long-awaited Franchise Mode Improve. According to EA, all currently saved data can be directly transferred to next-gen, because it is related to Franchise mode, Face of the Franchise, The Yard, and MUT. As for more details, we don't know.
This approach has undoubtedly made gamers more curious. If there is no difference in gameplay between the next-gen and the current version, there must be a major leap in visual effects, which will also make fans happy.
Although the game was full of bugs when Madden 21 was first released, EA is constantly fixing bugs. If next-gen does not have any changes in gameplay, then EA will definitely make even greater changes on Madden 22! At least it won't get worse, right?
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The latest Madden 21 player ratings have been updated, and we can imagine that there will always be players whose ratings will rise and also fall. Davante Adams, wide receiver from Green Bay Packers, and Dalvin Cook, running back from Minnesota Vikings, their ratings are all improved because of their outstanding performance in Week 9. As for the players whose ratings have fallen, Tom Brady is unexpected in this list. He fails to return to the 99 Club, his rating is even getting farther and farther away from 99.
Player ratings rise
Derrick Henry
This year's competition is still fierce, and Derrick Henry is one of the forces that cannot be ignored. He has 843 yards of total rushing, but still behind Dalvin Cook who has 858 yards. In this season, Derrick Henry has 12 touchdowns, which puts him ahead of all running backs.
Dalvin Cook
Through the latest madden 21 player ratings, we can know that Cook has achieved 478 scrimmage yards and 6 touchdowns in the past two games. In Week 9, he had 206 yards and 2 touchdowns. In summary, he can be called the No.1 in this league in his position! His current rating is 96, which means he is getting closer to 99 Club.
Davante Adams
In Week 9, he got 10 receptions for 173 yards and a touchdown. And some people noticed that this was his third game this season with more than 150 yards. In the past three games, he has scored 6 times and is also impressive, so his OVR has risen by one point, and now his rating is 97 OVR. So in the next game, can he continue to maintain his current good condition and become the next member of the 99 Club?
Will Tom Brady be back to 99 Club?
Entering the season, quarterback Tom Brady joined the Tampa Bay Buccaneers! Fans are very interested in this. In Week 9, his new team performed well, but for Brady, it doesn't seem like that anymore.
His three interceptions, 0 touchdowns and 40.35 passer rating are unexpected. His current rating has dropped to 94. This is not a joy for a former member of the 99 Club.
But we can't predict the future, maybe he will surprise us next week.
GAMEMS will continue to pay attention to the constantly updated player ratings of Madden 21. If you are also interested, you can bookmark our news page on GAMEMS.
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EA has announced that it will release the first update of Franchise mode on November 12th, which will solve the problems that many gamers have complained about, including an accurate playoff bracket, player card career statistics, dev trait regression adjustments and X-Factor customization, these may improve gamers' gaming experience to some extent, but to build a perfect Franchise mode, EA has a lot to do.
The second update will be released in mid-January and it will provide commissioner controls for settings. Regarding the specific content, EA also leaked a bit, which will definitely become popular improvements.
Smarter AI will appear
This update will provide new guidelines for the CPU draft logic. So there may be smarter AI, especially when it comes to quarterbacks. Of course, those teams that have ranked first in the draft for several consecutive years, rarely draft quarterbacks (except the Arizona Cardinals). This adjustment will offer an authentic window for the draft of quarterbacks in the first round, as well as considering the roster before the team begins to consider replacing players in the draft.
Commissioner Controls
Undo FA signing (offseason only)
Commissioners will be able to undo their free-agent contracts during the offseason. You can access the transaction log by clicking on a signature and reverting it, which means that the player will return to the free-agent pool.
Team Override Settings
This will definitely become a popular feature because it will provide gamers with a level playing field. Commissioners will have the ability to turn on/off, or maintain individual settings for Heat Seeker tackling, Ball Hawk, and Switch assist.
Draft Tools
The draft is attractive in the offseason, but for the current Madden 21, it is not ideal. So EA has set a pause/resume function, and you will be able to assign autopilot.
Play Cool-down
House Rules will soon be introduced in Franchise mode. These rules can prevent the game from being attacked by spam. Play cool-down will determine how long you have to wait before calling the same gameplay again.
EA is responding to gamers' requests, but it is impossible to satisfy every gamer. Now EA is considering coaching and staff management, new scenes and engine improvements, as well as team chemistry system improvements, etc. Of course, these will take a certain amount of time to complete, but the magnificent blueprint EA has shown us is enough to make Madden fans look forward to it.
GAMEMS will update the news about the first update of Franchise mode after it's released. It is not yet known whether the improvements in the update will satisfy gamers, at least won't be worse... Right?
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EA is finally about to update the Franchise Mode. At 11 am on November 12th, one of the three updates of Madden 21 will be released. The following are the changes that will occur after the update.
New Playoffs
The new Playoffs are improved by Madden with reference to NBA 2K. In NBA 2K, when your team completes the regular season in a franchise, you will see the current playoffs picture - the playoff tree. This is very cool.
Dev Trait Regression Tuning
The number of superstars, stars and Superstar X-Factor players in the league can all be adjusted. Team owners will be able to control the regression of attributes. This is reasonable, because in the past free agency, some players with 65 overall ratings who were X-Factors, which is incredible. So this update can optimize your team's staffing from another perspective.
X-Factor customization
You can edit player abilities controlled by other players and the CPU. The abilities will follow the slot and OVR requirements of each prototype, so the player must reach the OVR threshold of a certain ability in the prototype, then they will apply it. All these functions can be realized by clicking any ability on the player card.
Player Cards
Player cards have also received improvements, including weekly results and other adjustments.
Retirement
During the Re-Sign Players week, you will be able to see a Things To Do and you will be able to see more clearly which players will retire and when at the end of the season.
These will be the new improvements appear in the new Franchise Mode, which also means that EA Sports has realized that the franchise mode needs to be completely changed. Because many gamers have repeatedly complained about its badness, if this update fails to capture the hearts of gamers, then many gamers may really be completely disappointed in Madden.
However, from the information leaked so far, the franchise mode is indeed improving in a good direction, so for more specific details, we have to wait until the update is released!
GAMEMS will also update the latest news of Madden 21 in time, so if you don't want to miss it, stay tuned!
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