Diablo 4
Diablo 4
What’re Included In Diablo 4 Season 6 Mid-Season Patch? - Class Adjustments And Bugs Fixed
Since its launch, although Diablo 4 Season of Hatred Rising and the expansion Vessel of Hatred have received a lot of praise, they still have some bugs and various unbalanced mechanism settings. Based on this, the game developers said in the campfire chat last week that they will fix these problems in the mid-season patch.
Now, the game has officially released the mid-season patch. In order to help you better adapt to Diablo 4 series after the patch, we will introduce you to some of the core contents of the patch.
Season 6 Mid-Season Patch Overview
Diablo 4 introduced major changes in Season 6 last month, including the well-received adjusted Paragon system. In addition, other features, such as new difficulty settings and item quality improvements, have also won a lot of praise. Although Diablo 4 Season 6 has received a positive response, the game developers still choose to improve the game through the mid-season update patch and solve unresolved problems, reflecting Diablo 4’s continuous efforts to further optimize your experience.
This mid-season patch is actually Diablo 4 2.0.5 patch. This update has focused on enhancing Mythic Unique items, Legendary Aspects, and many other aspects. For example, Shattered Vow now increases continuous damage by 44%, and the damage caused by Andariel’s Visage has also increased from 3000% to 4000%. Other Mythic items, such as Penitent Greaves, have their effects enhanced, including a three-fold increase in freezing effect.
Class Adjustments
Based on the problem that the new class Spiritborn is too powerful, which was previously reported by players in the game community, the game developers have overall enhanced all classes in the 2.0.5 patch to narrow the gap between them and avoid other classes need Diablo 4 Gold to get weapons powerful enough to match the Spiritborn.
Among them, Barbarian has received major enhancements, such as an 80% increase in the damage of its skill Ground Stomp and a 120% increase in the damage of Upheaval. Druids have had their Tornado spirit consume reduced, and their Grizzly Rage and Rabies abilities improved.
Not only that, this patch also significantly buffs Necromancer from Season of Hatred Rising, especially skills like Decompose, Hemorrhage, and Bone Storm, as well as buffs to passive skills like Evulsion and Gloom.
For Rogue class, there are also a variety of very effective improvements, including a 70% increase in damage to Twisting Blades and a 50% increase in Penetrating Shot damage against elites.
In addition, this patch also addresses several previous game bugs that existed in Rogue class, including an issue where Shadow Clones with Imitated Imbuement aspects could not cast basic Imbuement skills as expected. And the 2.0.5 patch also introduces a various quality of life improvements, such as fixing inventory sorting and adding more accurate Masterworking in progress feedback.
Major Bugs Fixed
The bugs that need to be fixed in this patch cover many aspects of Season 6, and are very detailed. It can be seen that the game developers strive to improve the quality of the entire game series through updates in order to bring you a higher level of Diablo 4 experience.
Game Event Bugs Fixed
In the sixth season, there are mainly Dark Citadel and Kurast Undercity as new events and new dungeons for you to explore. If there are bugs in the operation of their mechanisms, it will greatly reduce your experience in the new season. Therefore, this patch has made the following fixes to them:
Dark Citadel:
- The previous error in the description text of elixir of Tailwind has been fixed.
- The problem that multiple quest objectives, icons and other UI elements did not display correctly has been fixed.
- Previously, if you defeated the boss during Impending Doom, sometimes the portal to leave Realm of Oblivion would not work properly. The 2.0.5 patch also fixed this bug.
Kurast Undercity:
- The problem that the barrier leading to Yoche can be avoided has been solved.
- The problem that the monster density of some layouts was low, which made the difficulty of the entire dungeon inconsistent, has been solved.
- Previously, the end portals could sometimes fail to return you to town if you interacted with them when the timer expired. This has been fixed as well.
- Fixed the starting timer for non-tribute runs to 100.
Other quests and events:
- Before this patch, using a town portal during Confront Beleth objective could cause your progress to be blocked during New Again quest. Thankfully, this has been fixed.
- Fixed an issue where your Coiling Fate achievement would not track progress correctly after completing Everything Old quest.
- Fixed an issue where Thrust Into Dark quest could fail to progress properly when you followed the correct steps to defeat the required enemies.
Other Major Bugs Fixed
Runes: Lith Runes’ effects should not be activated when using skills outside of combat, but Diablo 4 had this issue before. Thankfully, this has been fixed with the mid-season patch.
Spiritborn: This new class was marking enemies slower than expected with Nesekem, the Herald, which has been fixed with the 2.0.5 patch.
Strongholds: Previously, the new season had issues with Kirma in Kichuk Fortress being able to teleport outside the boss arena and hinder progress; other party members being unable to join Kichuk’s ongoing boss fight; and Healing Well in Kichuk not being usable. These have now been fixed with the patch.
After our introduction, I believe you have a deeper understanding of this mid-season update. Thank you for reading.
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