Phantom Blade Zero Review: Scores, Difficulty & New Game
Phantom Blade Zero Is Highly Rated, but Is It Too Easy?
Phantom Blade Zero has made a strong first impression on critics, earning praise for its martial arts combat, weapon variety, and cinematic boss fights. But one question keeps coming up around its release: can an action game earn top review scores without following the punishing formula associated with Soulslike games?
The debate is understandable. Many modern action RPGs make difficulty part of their identity through resource loss, repeated enemy encounters, and demanding boss fights. Phantom Blade Zero takes a different approach. It offers multiple difficulty modes, reduces some of the usual penalties for failure, and puts considerable emphasis on the flow of combat itself.
That does not mean the game is automatically easy. Its difficulty changes depending on the selected mode, and its more demanding options are designed to offer a different challenge from the standard experience.
The more useful question is whether its combat remains satisfying when failure is less punishing. Based on the early reviews, the answer is largely yes. Critics have repeatedly highlighted the game's weapons, boss encounters, and responsive action, although storytelling, encounter repetition, and technical polish have drawn criticism.
For players deciding whether to buy it, those details matter more than a simple argument over whether the game is hard enough.
Phantom Blade Zero Review Scores: What Do Critics Think?
The early critical response has been strong. In coverage published on October 26, 2026, Phantom Blade Zero held a Metacritic score of 88 and an OpenCritic Top Critic Average of 91. These figures are dated snapshots; both aggregators can change as additional reviews are added.
The individual reviews also show why the game has attracted attention. Push Square awarded it 9/10, IGN awarded it 9/10, GameSpot scored it 8/10, and VGC gave it 4/5. GamesRadar+ awarded it 4.5/5.
Rather than suggesting that every part of the game is equally successful, the reviews point to a clear pattern: combat is a major strength, while some other parts of the experience are more divisive.
| Review source | Score reported at launch |
|---|---|
| Metacritic | 88/100 |
| OpenCritic Top Critic Average | 91/100 |
| Push Square | 9/10 |
| IGN | 9/10 |
| GameSpot | 8/10 |
| VGC | 4/5 |
| GamesRadar+ | 4.5/5 |
Scores are a snapshot from the launch review period, not live ratings. Check the linked outlets and aggregators for current figures.
Why are the reviews so positive?
Three strengths appear repeatedly in the coverage.
Combat has a distinctive rhythm. Attacks, defensive moves, and weapon changes are designed to work together. The result is a style of action that emphasizes momentum and execution rather than simply trading damage.
Boss fights give players something to learn. Encounters feature different patterns and mechanics, rewarding players who observe enemy behavior and adjust their approach.
The weapon system encourages experimentation. The game's range of main weapons, secondary tools, upgrades, and accessories gives players more than one way to approach a fight.
The criticisms are worth considering, too. Some reviewers found the story difficult to follow, while others pointed to repetitive regular encounters or technical problems. Strong review scores should not be mistaken for universal agreement on every design choice.
Is Phantom Blade Zero a Soulslike?
Phantom Blade Zero shares several features with Soulslike games, including dodging, blocking, parrying, challenging bosses, and resource management. However, its overall design differs from the traditional Soulslike formula in some important ways.
One distinction is how its combat resources work. Push Square's review explains that ordinary attacks, dodges, and parries do not consume the game's Sha-Chi resource in the same way as blocking and heavy attacks. This gives players more freedom to maintain offensive pressure while still making defensive decisions important.
The approach to death is also more forgiving than in many Soulslike games. Players do not lose their accumulated resources upon defeat, and cleared regular enemies do not routinely return after death. This reduces repeated clearing and lets players focus more directly on exploration and learning encounters.
These differences change the role of failure. Instead of making each attempt expensive, the game encourages players to understand enemy patterns, adjust their weapons, and try again.
That will not appeal to everyone. Players who enjoy the tension of resource loss and long runs back to bosses may prefer a more traditional Soulslike. Those who want demanding combat without every familiar penalty may appreciate the alternative.
The important distinction is that Phantom Blade Zero does not need to reproduce the Soulslike formula to offer depth. It builds its own identity around fast martial arts action, weapon variety, and encounters that reward adaptation.
How Difficult Is Phantom Blade Zero?
Difficulty is one of the most practical questions to answer before starting the game. Phantom Blade Zero offers several modes, allowing players to choose between a more approachable adventure and a more demanding combat experience.
The official PlayStation Blog breakdown identifies Wayfarer as a story-focused option and describes Hellwalker as featuring more advanced and adaptive enemy intelligence. Sixty-Six Days is presented as a separate, particularly demanding challenge.
| Mode | What players should know |
|---|---|
| Wayfarer | The more approachable option for players who want to focus on the story and learn the combat |
| Pathbreaker | The standard challenge and a reasonable starting point for experienced action-game players |
| Hellwalker | A tougher experience featuring more advanced enemy behavior; verify its unlock conditions in the current game |
| Sixty-Six Days | A separate challenge associated with a limit of 66 deaths, intended for players seeking a much harsher test |
The distinction between Hellwalker and Sixty-Six Days is important. They are not simply two names for the same mode. Current launch guides describe Hellwalker as part of the New Game+ progression, while Sixty-Six Days adds a strict death limit to the harder challenge. Because unlock information can be confused with pre-release reporting, players should check the current in-game requirements before planning a run.
Higher difficulty is not necessarily just a matter of enemies having more health. The game's stated focus on more advanced and adaptive enemy intelligence suggests that players may need to respond to different attack patterns and more aggressive behavior.
For someone familiar with timing-based action games, the standard mode may feel manageable. A newer player may need time to recognize attacks and learn when to dodge, block, or counter. The easier option provides room to learn without turning every mistake into a major setback.
If you are worried about the game being too difficult, start by considering your comfort with parry-based combat rather than assuming every mode offers the same experience.
Why Phantom Blade Zero's Combat Is More Than Button-Mashing
The strongest case for Phantom Blade Zero is its combat system. Flashy animations are part of its appeal, but the decisions behind those animations are what make the fights worth learning.
Weapon variety gives players room to experiment
According to the official PlayStation Blog, the game features more than 30 main weapons and 25 secondary weapons known as Phantom Edges. Players can upgrade weapons and combine them with accessories to shape their combat setups.
Different weapons offer different attack patterns and abilities, so choosing a weapon is more than a cosmetic decision. A setup that works well against one enemy may not be the most comfortable option for another.
The upgrade system also makes experimentation easier. The developers explain that upgraded weapons can be reforged and their upgrade materials recovered. That gives players more freedom to change direction instead of feeling permanently committed to an early investment.
Defensive timing creates opportunities
Parrying and dodging are not just ways to escape danger. They help players respond to enemy pressure and create openings for counterattacks.
This is where the combat's rhythm matters. Attacking without paying attention can leave a player vulnerable, while recognizing an incoming move can create an opportunity to respond and maintain momentum.
The challenge therefore comes from making decisions under pressure, not simply from how much damage an enemy can absorb.
Boss fights reward learning and adaptation
Boss encounters are among the most frequently praised elements of the game. Different attack patterns and encounter phases give players reasons to observe, adapt, and refine their approach.
A more forgiving checkpoint system can reduce the frustration between attempts without removing the need to learn a fight. For players who enjoy mastering an encounter, that can be a worthwhile trade-off.
It may feel less satisfying to players who prefer a long, punishing run back after every defeat. Neither preference is inherently wrong; they simply reflect different expectations for action games.
Phantom Blade Zero New Game+: What Happens After the First Playthrough?
New Game+ is an important consideration for players who want more than a single run. Launch-period guides report that Phantom Blade Zero includes New Game+, with additional challenge options connected to later progression.
The appeal is not just repeating the story. A second run can give players the opportunity to approach earlier encounters with weapons and abilities acquired later in the game, making it possible to experiment with combat setups that were not available at the start.
Sixty-Six Days provides a different kind of replay challenge. Rather than treating it as an ordinary difficulty selection, it is associated with a 66-death limit. That changes the stakes of a run considerably and makes it better suited to players who already understand the combat system.
Before starting a second playthrough, check the current game menu or a reliable, updated guide for the exact unlock requirements and carry-over rules. New Game+, a harder difficulty, and a limited-death challenge are separate features, and they should not be treated as interchangeable.
For players who enjoy refining their technique and testing new builds, these options add reasons to return after the main story. Players who mainly want to experience the narrative may be satisfied with a single playthrough.
How Long Does Phantom Blade Zero Take to Beat?
The time required to finish the game depends on how quickly a player learns its combat, how much optional content they explore, and how long they spend on bosses.
In an October 2026 report on the game's length, the director's estimate for an experienced player completing a playthrough was around 25–30 hours, assuming they do not get stuck on bosses for extended periods. That is a useful reference point, not a guarantee for every player.
Players who explore more thoroughly, complete side quests, experiment with weapons, or pursue additional endings should expect to spend longer. Conversely, players who focus on the main path may finish sooner.
It is also worth separating main-story completion from full completion. Optional content and repeat playthroughs can extend the experience considerably, and there is no single completion time that applies to every play style.
If you are deciding whether the game offers enough content for its price, consider not just the initial story but also whether you enjoy mastering combat, experimenting with builds, and returning for additional challenges.
Where Phantom Blade Zero Falls Short
Strong combat does not mean every part of the game is equally successful.
The story may not match the action
Some reviews have been more critical of the storytelling than the combat. Push Square, for example, criticized how the narrative was communicated and found that certain story passages disrupted the pace.
Players drawn primarily to the martial arts action may be more forgiving of these issues. Those looking for a tightly structured narrative should read a story-focused review before buying.
Regular encounters can become repetitive
The variety of weapons and boss encounters is a strength, but regular fights may feel less distinctive over a long playthrough. Game Informer's review-in-progress praised the boss variety while noting that some regular encounters began to feel repetitive later in the game.
This is a different issue from difficulty. An enemy can be easy or hard to defeat, but repetition concerns whether encounters continue to introduce interesting decisions.
Technical performance depends on the platform
Performance should be judged using platform-specific testing rather than a blanket claim that the game runs perfectly or poorly everywhere.
Push Square reported generally smooth performance in its PS5 Pro Performance Mode testing, with some frame-rate drops during certain boss battles and occasional audio issues. Other launch-period reports described different experiences on PC, depending on hardware and settings.
These observations do not guarantee identical performance for every player. If frame rate or image quality is a priority, check recent testing for your specific platform and look for updates released after the original review sessions.
Is Phantom Blade Zero Worth Playing?
For players who want fast martial arts combat, a wide range of weapons, and memorable boss encounters, Phantom Blade Zero has several compelling strengths. Its difficulty options also give players more control over how much pressure they want during the adventure.
Whether it is right for you depends on what you value most.
| If you want… | What to consider |
|---|---|
| Fast, stylish melee combat | One of the game's most consistently praised strengths |
| A wide range of weapons and abilities | More than 30 main weapons and 25 Phantom Edges are highlighted in official materials |
| Boss fights that reward learning | A major reason many reviewers recommend the game |
| A choice of challenge level | Several modes cater to different preferences |
| Punishing death penalties and repeated enemy respawns | Its design may feel too forgiving |
| A tightly told story | Read narrative-focused reviews before buying |
| Reliable performance on your platform | Check current platform-specific testing and patches |
| Reasons to replay after the story | New Game+ and additional challenge options are worth investigating |
If you want an action game that emphasizes combat flow, weapon experimentation, and cinematic encounters without adopting every Soulslike convention, Phantom Blade Zero is worth considering.
If your favorite part of a Soulslike is the tension of losing resources, repeating long routes, and overcoming severe penalties, this game may not deliver the same experience. That does not make it a lesser game; it means it is built around a different set of priorities.
Final Verdict: Difficulty Is Only Part of the Experience
Phantom Blade Zero has earned strong reviews because critics see more than a difficulty setting. Its combat, weapon variety, boss encounters, and visual identity give it a distinct appeal, while its more forgiving systems make the experience accessible to a broader range of players.
That approach will not suit everyone. Some players will welcome fewer penalties and more freedom to experiment; others will miss the tension of harsher progression systems. Criticisms of the story, repetitive encounters, and technical polish also deserve consideration.
The most useful conclusion is not that difficult games are overrated or that accessible games are automatically better. It is that difficulty is only one part of a game's design.
For players who enjoy learning enemy patterns, experimenting with weapons, and improving their execution, Phantom Blade Zero offers a compelling alternative to the traditional Soulslike formula. For anyone deciding whether to buy it, the better question is simple: does its style of combat and progression match the experience you want?
Editorial note: Review scores are time-sensitive snapshots. Verify the latest Metacritic and OpenCritic figures, current difficulty unlock conditions, and platform-specific performance reports before publication.
