Shaquem Griffin has no left hand. He was born with serious illness and incomplete development, and his parents later amputated. This did not stop him from participating in the NFL, where he was the second-year linebacker of the Seattle Seahawks. And it can't stop him from catching with one hand. Use the left arm. At Madden NFL 20.
Griffin returned to the passing range and used his left arm to hang the ball with Eli Manning. Griffin's player model fully and accurately represents his real-life arm but seems to be for physical purposes, no matter what in video games.
I'm very good! After all, Griffin's story is that, regardless of his condition, he can perform in the highest-level linebacker - enough to get him into the ultimate team and not even notice his left arm. This is Griffin, a third-line outside linebacker on the Seattle depth map, which looks like it in the list menu.
However, this does point out that under the cover of Madden NFL 16 four years ago, Odell Beckham Jr., if it was not routine, the one-handed grip would become crazy. You don't even need to control the receiver or defender and hit the triangle/y ("aggressive capture") to see them; the artificial intelligence player regularly performs one-handed operations enough to make comments by Charles Davis and Brandon Gaudi. The team gently laughed at this trend.
However, next, EA Sports will not or cannot develop special code for Griffin, but only adjust his CTH rating. For example, unlike Pat Venditte in MLB The Show 16, his switch pitch is a new skill that developers must accommodate. EA Tiburon may have just masked a changed left arm on his model - because giving him two complete weapons is very disrespectful - and then his playing ability is the same as any other 69-level ROLB.
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What is the best Warcraft classic course? The two biggest decisions you can make when starting World of Warcraft are the game and the type of game. In World of Warcraft Classic, once you make a decision, you can't change any of them.
Are you a new fan of World of Warcraft, or are you just getting in touch? Here is an analysis of the different roles, hopefully, will help you.
Druid is an outstanding figure in all industries here, working independently in the group and PvP. They are highly flexible because they can be transformed into many different forms, including cats, bears, beasts and water travelers.
For the league, dwarves and night elves can become hunters, while tribal players can choose orcs, Tauren or troll races.
When hunters shoot arrows or bullets at the enemy, they can provide pets. In PvP, this can also be a valid combination, because the enemy won't know if it is focused on attacking you or your pet.
In terms of racial choice, the choices are varied. The night elves have higher natural agility, which is useful, but the dwarves can benefit from the gun specialization technique, providing an extra 5 points for the dwarf's natural gun skills.
For the Horde, the troll is the best race to be a hunter. Its bow and arrow expertise has increased the bow skill by 5 points from the beginning, and for a lonely hunter, a 10% regeneration rate is good.
Regardless of your choice, treat your pet as the most powerful asset and don't be afraid to switch to a different animal as the game progresses. For beginners, Hunter is a very good course because it is easy to understand.
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Do you think you already have the best legendary weapon in WoW Classic? Rare and epic weapons are much less in vanilla than in World of Warcraft. Obtaining these overpowered weapons not only brings great luck, but also requires a lot of grinding, not only for the materials used to complete them but also for the raid instances in which certain components are located.
World of Warcraft will include three kinds of Warcraft legendary weapons. Thunderfury, the Blade of Blessing of the Wind Blade, is a one-handed sword of warriors, paladins, rogues, and hunters. The hand of Safras, Ragnaros, is a two-handed hammer that is suitable for any occupation where the weapon can be used. The defending king Atiesh will appear to the wizard, priest, warlock and druid after the launch.
Binding is very rare and does not happen very often. Only one person can get them in a 40-person attack, so if you are attacking with a guild, you may decide who can start the mission. It's worth noting that you are looking to ship to Molten Core, but it's not required. If you don't have it, you can reach the entrance and area through the five-person Blackrock Depths dungeon. Before you enter, get the shortcut task from the Lothos Riftwalker outside the BRD, because you can finish it during the dungeon run.
Once you have at least one binding, you can chat with Highlord Demetrian of Silithus to get you started. In addition to killing Ragnaros and getting two bindings, you also need 10 Elementium bars. These very rare handcrafted materials come from Fiery Cores (the drop of fire in the lava), Elementium Ore (from the more difficult Blackwing Lair raid suddenly left your goblin to drop, this does have a real each have 10 The Arcanite Bar can be made with the rare Arcanite crystals and the bar found by the miners and converted by an alchemist with a two-day cooldown.
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WoW, Classic has been launched this month to bring players back to the early days of Azeroth. However, although MMO's long-term fans are eager to revisit those quiet days, it can be said that "World of Warcraft" has been a bit worrying. Fortunately, the Blizzard looks a little better - especially when it comes to gold farming.
In an interview with Eurogamer, chief software engineer Brian Birmingham said that developers want to be able to maintain the practice of gold farming - buying and selling game currency through a third-party "black market" - "controlled."
Currently, World of Warcraft allows players to purchase gold through the token system, but Birmingham confirmed that this is not available in Classic. However, he did notice that "the player has pointed out that because it is a shared subscription, you can plant a bunch of WOW Classic Gold in modern Warcraft and use it to re-subscribe.
When asked if Blizzard is expecting more questions about gold farming, Birmingham said "as long as one is on the keyboard and they are running and doing things", there should be no problem.
Instead, the question arises "when someone has some kind of automated program to play games for them." Birmingham pointed out that this practice violates the game's terms of service, but it should be easier to combat this behavior now. When WoW was launched in 2004: "We have better detection algorithms and techniques than before, so we hope this is enough to get the gold planting under control."
There are several ways to make Gil in FFXIV. Quests, crafting, farming and playing the market board.
Questing- This will get you quite a bit of Gil and progress the story along the way. Just the main scenario quest will net you a lot of Gil but will consume most of the time you have in the game up until end game. This will be your main source of Gil until you're able to do one of the things listed later. Side quests and level quests give a smaller amount but do give you something.
Crafting- The bread and butter of serious Gil makers. People who take the time and Gil to invest in a crafter are THE richest in all of Korea. I won't lie to you, they put a lot of time, effort and Gil into this. Trust me when I say that this will pay dividends later in the game. HQ items and gear are fantastic early end game gear. If you're serious about making Gil in FFXIV you'll want a crafter.
Farming - Where do you think the crafters get their materials? Probably from farming it themselves. However, those who don't have the time or the patience to do it will buy it all on the market board or from their FC. Don't misunderstand, it is probably one of the easiest ways to make Gil. Just takes time.
Playing the market board - Ok a quote is best suited for this one. “Gotta spend money to make money". The premise is you gotta find the item that is selling quickly for the least amount of FFXIV Gil. Buy the item and then sell for a higher amount. If someone has undercut the next highest item by a lot, then they either misclicked or didn't check the price of everything before the put it in the market board. Either way, your gain. A fair bit of warning. You can seriously mess up the economy of your server if you do this wrong. Granted that's if a lot of people are doing this method wrong.
Bonus - keep an eye out for what materials are needed in the next major patch/ expansion. Those will be the items in most demand and able to get you the richest.
Poe Currency is not a fixed currency in the game, but a general term for all currencies that can be traded with each other in Path of Exile around a large amount of items, scrolls and orbs, such as Exalted Orbs and Chaos Orbs, which are undoubtedly played an important role in the game. In general, we can use Poe Currency to enhance our character skills and buy some other more needed items, for the exiles, how to get enough POE Currency throughout the adventure has become the key to success.
First of all, you need to collect as much as Poe Currency possible, which can be obtained by dropping from the killed monsters. However, not everything you collect is what you really need, so you can leave those advanced orbs to improve your character skills and clean up the ones which will never be used by selling them to others.
Or, you exchange directly other items with other players, which is pretty good without costing any extra currency, although some rare orbs are still hard to obtain. So you should always focus on the market dynamics and price to ensure not jumping into a loss.
In order to free up more time to enjoy other content in the game, it may be more convenient to buy POE Currency and equipment,and just Poecurrency.com is supplying cheap Poe Currency and items with 5% off by using "POE" and 8% discount code, which is a website that focuses on Poe and they can put all energy into Poe service.
The MapleStory 2 site has a lengthy post from Producer Jungsoo Lee to discuss big changes coming to the end game. The goal is to provide players with more options to "enjoy the variety of experiences the game has to offer". Currently, the community has been critical with the lack of content at level cap.
Major changes players can expect:
"We want players to experience seamless progression with a variety of content the game can offer. Along with the new addition of Normal Chaos Raids, overall progression and requirements for enchanting will change. Please stay tuned for the update on early December to provide us with more feedback."
Read the full post on the MapleStory 2 site.
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For a lot of people, MapleStory was their first MMO adventure. It was free to download and play and depending on how old you were, had an anime aesthetic that appealed. Now that we have grown up and tried other games, MapleStory 2 is on the scene.
As Korean game studio Nexon continues to grow, so too does their ambition and direction for MapleStory 2. It’s a big, wide 3D world out there packed to the brim with assorted quests and tasks for players to complete.
It really seems that this is an MMO that you can play your own way. With XP and character advancement available through a variety of means, you aren’t forced to play any single way.
I was fortunate enough to have a brief catch up via messenger for a chat with Miyoung Oh, MapleStory 2’s Lead Game Designer to ask a few questions about their vision for the game and major changes from the original MapleStory title.
PowerUp! – Whilst the MapleWorld 2 feels the same, the change from a 2D side-scrolling game to a 3D world is a big change. Was this always your vision for MapleStory?
Lead Game Designer, Miyoung Oh – There are many things that can be distinct features from MapleStory, but we wanted to further develop character customization as we thought of the sequel.
We wanted to try out various things that can only be done in 3D because there’s a limit to character customization in 2D; Maple Workshop, various dance emotes, hairstyles and hats where you can change the position or length, etc. Once we decided on it, changing it to 3D was decided immediately.
PowerUp! – The housing is an exciting feature of MapleStory 2. What made you implement it and what plans do you have to attract players to build their own houses?
Lead Game Designer, Miyoung Oh – Since the map itself is in block form, map creation was very easy for the planners and other members working on maps, not just for designers.
Then we thought this would be easy and fun for players as well and they should try it out since it’s made up of blocks. We are in talks with Nexon America about amazing ideas on how to develop the housing content further. Please look forward to it as it will be revealed at the right time.
PowerUp! – Any plans to add class changing in the future? For those of us who can’t make up our minds.
Lead Game Designer, Miyoung Oh – There are no plans yet. Since you can gain experience and level up through various ways in MapleStory 2, we recommend that players create a secondary character.
PowerUp! – The professions were fun content in MapleStory, but it was hard for new players to level up anything other than gathering. What’s the plan to make professions more important in MapleStory 2?
Lead Game Designer, Miyoung Oh – MapleStory 2 has four types of gathering life skills and four types of craft life skills.
With enough playtime, anyone can reach maximum life skill levels which allow players to make various items through crafting. Once you reach Rank 5 of certain life skills (foraging, alchemy), you can visit new regions like Alkimi Island/Berg Island. The life skill system is also tied with housing where you can visit other player’s houses to aid in ranching and farming activities.
We’re always researching to find new ways to build ties between existing content and life skills in organic ways and will continue this direction.
PowerUp! – We are glad to see the arena back in MapleStory 2, is PvP here to stay? Is there any chance we could get Team Arena Battles? Such as 2v2, 3v3 or 4v4?
Lead Game Designer, Miyoung Oh – It was a very difficult task for the dev team to balance both PvE and PvP at the same time. We wanted to carefully review the addition of Maple Arena. Additional things on Maple Arena will be revealed soon.
We will think of many things to make this as enjoyable as possible for the players. There are no plans to add modes such as 2v2 yet.
As games keep moving in a micro-transaction direction, MapleStory 2 is no exception. Whilst the purchases seem to be purely cosmetic at this point in time, it would be foolish to assume that gear and XP boosts aren’t a possibility.
Nexon has cut some of the ‘pay-to-win’ features in the Global release, understanding that the cultural difference in the western market doesn’t look favorably on these features. So far the only in-game bonuses outside of cosmetics seem to be utility and convenience pieces such as quick travel items.
Interestingly there is a marketplace where players can sell gear for real-world cash, that gives cash-shop currency to the seller. A bold concept and not one that Blizzard could make work with Diablo 3, so I’m keen to see how Nexon makes it work.
If you can get past the cutesy bobble-head weeaboo aesthetic then MapleStory 2 is a pretty decent RPG at its core. With an overwhelmingly positive review on the steam store, it appears that players have taken to the new 3D direction as well as mechanics rather well.
How long will it last in the face of new upcoming content for goliath MMORPG World of Warcraft? Well, we will see. For now, it appears both fans and new recruits are thoroughly enjoying the MapleStory 2.
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[Updated November 16 at 6:45 PM PST] We were able to make an additional fix for players who have stuck in the Maple Alliance Outpost due to trying to exit the portal that would take you back to the Maple Alliance Outpost. If you are caught in this state you should be able to use the portal and be able to exit to Henesys.
[Updated November 16 at 6:07 PM PST] The compensation items have been awarded. You may pick up your rewards from the gift box notifier on the left side of the screen.
[Complete] The maintenance has been completed as of 3:00 PM PST (6:00 PM EST / 12:00 AM CET November 17 / 10:00 AM AEDT November 17). Cash items in your inventory have been extended to cover the amount of time the game was unavailable. We will provide the compensation items later today, and will update here when that has been done.
[Updated November 16 at 2:52 PM PST] Information about compensation for the extended maintenances on November 14 has been added.
We will be performing an unscheduled minor patch on Friday, November 16, 2018, at 1:00 PM PST (4:00 PM EST / 10:00 PM CET / 8:00 AM AEDT November 17). We anticipate the maintenance to last approximately 2 hours, concluding around 3:00 PM PST (6:00 PM EST / 12:00 AM CET November 17 / 10:00 AM AEDT November 17).
Please note that the estimated length of time for each maintenance is subject to change without notification.
Thanks for your patience!
Time:
Friday, November 16, 2018
PST (UTC -8): 1:00 PM – 3:00 PM
EST (UTC -5): 4:00 PM – 6:00 PM
CET (UTC +1): 10:00 PM – 12:00 AM (November 17)
AEDT (UTC +11): 8:00 AM (November 17) – 10:00 AM (November 17)
Thanksgiving arrives in the United States next week, and we have a lot of thanks to giving for all of the amazing support we've seen from all of our players. We're launching a special series of giveaways to help you get geared for Chaos Raids and enjoy Thanksgiving!
Event Details
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MapleStory, the iconic global MMORPG from Nexon America, is bringing the first phase of its long-awaited battle with the sinister villain, the Black Mage. Between November 14 through November 28, players can take part in the “Gathering of Heroes” event to join the Maple Alliance and prepare their armies to soon combat the Black Mage.
The Black Mage has long been the main antagonist behind MapleStory. His story originated with the role of bringing balance to Maple World but turned dark as he realized the only way to save Maple World was to destroy it. Now that his seal has been broken, players will need to work together to defeat the legendary boss.
The Gathering of Heroes event adds the Maple Alliance outpost, where players can hone their skills and prepare to level up in preparation of for their battle against the Black Mage, as well as adds various leveling updates. The main goal of the Alliance is to gather “Determination” and power up the holy light in the outpost to be able to fight the Black Mage. Rewards include the Gathering of Heroes exclusive Pet Box, Item Box, Beauty Box, and Money Box.
Starting today, players can reach level 200 by participating in the Tera Burning Project event to prepare to meet the level requirements for battle against the Black Mage. During this event, players will be able to create and assign their new character as their Tera Burning character, which will receive a Snail pet and have the ability to gain two extra levels each time it levels up until reaching level 200.
Additionally, characters level 61 and higher can move to the Maple Alliance outpost by accepting the Destiny Awaits quest and start the Journey of Destiny to unlock new areas and new enemies to defeat. In addition, players who deal the most damage when defeating Elite Monsters will receive Alliance Support for 30 seconds, which can include troop support, bombardment support, or airship support.
Lastly, the first area in Tenebris to unlock is Moonbridge. Players level 200 and above will have to navigate areas filled with hordes of monsters while shrouded in dark fog to ultimately defeat a powerful monster guarding the path forward.
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The original MapleStory has been incredibly successful, particularly in Asia, over the course of the 15 years it's been in service. The sequel, MapleStory 2, originally launched in South Korea back in 2015, but had its Western (global) launch last month and is now available via Steam. With that being the case, we reached out to Miyoung Oh, lead game designer at Nexon Korea, to learn more about the game, its launch, and the road ahead.
Give us the elevator pitch — what is MapleStory 2?
MapleStory 2 is an all-new game in the popular MapleStory franchise in full 3D and provides a unique experience that both hardcore and casual MMORPG players can enjoy. Like the original, MapleStory 2 boasts a rich variety of content: from immersive epic quests to difficult dungeons and raids for players looking for a greater challenge. Additionally, MapleStory 2 features all-new creative features for casual players to enjoy. Players can customize and design their own outfits, construct their dream homes, improve their instrument skills, play fun mini-games, and so much more! Regardless of your playstyle, MapleStory 2 has you covered with its passionate community of fellow Maplers!
What has the feedback been like from players since launch?
We have received a lot of positive feedback regarding the game since launch. Starting with our very stable launch (especially for an MMORPG), many players praised the various customization aspects and casual activities found within the game. What sets MapleStory 2 apart from other MMORPGs is the sheer variety of different activities players can enjoy within the game. In addition to going on adventures, fighting monsters, and completing quests, players can become a fashion designer by designing their own clothes, an architect by constructing their dream houses, or even become a musician while composing their own music scores. Casual players who are not into dungeons and raids have been enjoying playing mini-games, exploring the world, and excitedly posting creative designs within the MapleStory 2 community. There are so many activities that players will almost never run out of things to do. One of the best pieces of feedback we have received was regarding our team's stance on having no "pay to win" items in the global version of our game. As part of our effort to give players the best MapleStory 2 experience, we have removed every bit of possible pay-to-win content from the game. Players definitely loved the change, which we also feel is important to the long-term success of the game. Since then, we have also been communicating with our players frequently to provide a level of transparency with our community and to introduce more features and improvements based on our players' direct feedback.
What have you learned from the previous game and what have you taken from that into the second?
MapleStory has been in live service for quite some time, and we have definitely learned and experienced much throughout the years. When preparing to launch MapleStory 2, we wanted to focus mainly on three key things: stability, communication, and content. First, we had made sure we were confident in the global servers' stability before launching the game to the public. Throughout our two closed betas, we have done numerous testing to secure stable servers where all our players can play without running into any critical issues. Secondly, we made sure to pay close attention to our players' feedback. We have been communicating directly to our players through various social channels, and have been providing detailed information frequently through our Producer Blogs as well. We believe that part of MapleStory 2's successful launch is from the valuable feedback we have discussed and received from our players. Lastly, we have prepared and are continuing to plan many engaging events and content updates for the future to ensure players have the best experience possible. Although MapleStory and MapleStory 2 are two different games, we have tried our best to combine all of the successful elements of MapleStory with MapleStory 2's new and unique gameplay to create an all-new MMORPG experience for our community.
How do you approach both character building and progression?
In a character building perspective, you get a sense of growth as you gradually learn skills in the process of leveling up each time. You learn the basic skills of the relevant job once you reach Lv. 50, and you can freely change the skills based on the content you play. We approached this in a direction where there's not [many hurdles] in testing out various builds. Spec-wise, there are attribute points and skill points in the leveling up of the character, progress from gears, and progress from additional content such as pets or gemstones that are provided in stages for you to constantly have things to do, and enjoy and progress through various methods.
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